By admin | August 24, 2008 - 8:07 am - Posted in Dev Posts

So were all use to the M4 in game. Hospital being the favorite map for use of those weapons. It appears that the weapon choice for many will be absent in the initial release of 3.0.

On the subject of SF for 3.0 [Dev]Pye comments “It took a few years after 2.x came out before Special Forces were added to the game. It will likely be a similar situation with 3.x.

Does this mean that Hossy will not be one of the ported maps. It appears as so at least right away. But no word yet on Bridge Crossing, but I wouldn’t keep my hopes up on that one either.

But then again with the latest post by Pye, those crafty Dev’s might have a thing or two up their sleeves!

One important difference that should be noted between today’s Army and the Army that was around when the game was created and SF was added: M4s and weapon mods are now commonly found in regular infantry units.

3.0 reflects that.

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By admin | July 22, 2008 - 6:00 pm - Posted in Dev Posts

Will go back a month or two, and catch you up with Pye’s comments about shotguns HERE. So we have some updated posting from him and abit more clarity possibly to what we can or cannot expect to come.

In response to this comment:
“Look, if you or anyone else want to use the breaching shotgun as a main weapon, ok, I won’t stop you. But don’t complain about how the Dev team screwed up shotguns because you can’t score a headshot on someone from 20 yards away like you can in Counter-Strike.”

Dev Pye responded:
“I appreciate the front loaded “gotchas”, but trust me, after doing this for 3.5 years I can tell you that no matter what you say in advance, you’ll still get the complaints. Smile

And, for the record, I never said anything about special breaching rounds. Even so, buckshot still isn’t going to be as powerful as a 5.56. Even if that is what we settle on, if you still wanna roll with the shotty as your primary weapon, go right ahead.”

Another question asked was of the ammo type:
But still being able to use shotguns is quite something! Shocked
just wondering finally if you’ll only have doorbreaching rounds or you’ll have 00 slug (or whatever used as anti-personnel round).

The response to this:
I haven’t said anything about whether they’ll be special breaching rounds or just buckshot. Mostly because we haven’t decided yet.

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By admin | July 17, 2008 - 2:25 pm - Posted in Dev Posts

Nothing real clear on this currently, but from the sounds of the short reference Pye made to how scoring will be done.

In response to this quote on the AA forums “it would be cool if there was a feature that gave players scores for teamwork, that would encourage them to work together”

Pye replied “That’s one of the things we’re working on actually. Honor will not be a singular score in 3, it will be an aggregate of several different types of scoring.”

Sounds like even more interesting things to watch out for with the upcoming release. Possibly more achievement based goals and awards. Pye later on added this comment in regard to comments that honor and achievement didn’t matter to some players:

“Yeah, yeah I do think players care about persistent scores and achievements. The phenomenon was well established in the AA community a long time ago; look at how many people are concerned about their AAO tracker stats. Look at the effect that achievements and gamer points have had in the console market, frankly, in my opinion it was the best new feature of all the next gen consoles. The fact that Sony is essentially copying that feature with their “trophies” is proof of it’s success and it’s not just the console market that has changed because of it. Look at what happens with each new release for Team Fortress 2, when Valve releases new achievements for a class go into a server and see how many people are playing the newly augmented class. So maybe you don’t care about it personally, but that doesn’t mean there isn’t an interest out there for a persistent score.”

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